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Far cry primal xbox 360 release date
Far cry primal xbox 360 release date




  1. #Far cry primal xbox 360 release date 1080p#
  2. #Far cry primal xbox 360 release date Ps4#

PlayStation 4 Xbox One Fur shaders still suffer from moire-like shimmering caused by the way HRAA is applied in the game. These effects are often joined by depth of field to give the game a cinematic look, which is nicely demonstrated above.

#Far cry primal xbox 360 release date Ps4#

PlayStation 4 Xbox One Camera and object motion blur are used extensively and appear identical across PS4 and Xbox One. Fast-paced scenes and shaky camera movement sometimes create visible judder, which mildly distracts during fierce hand-to-hand combat - but frame-rates remain locked at 30fps here regardless. Aside from the occasional dropped or torn frame, performance remains locked at 30fps, with consistent controls and relatively smooth motion. Similarly, performance also sees a welcome, if somewhat subtle boost - frame-rate drops and tearing seen in Far Cry 4's more demanding areas (particularly on Xbox One) now seem to be a thing of the past, with Primal offering up a smoother experience throughout. But beyond the spectacle provided by the Dunia engine, initial impressions suggest that we're looking at a very similar looking game to Far Cry 4 in most areas, albeit with additional refinements that add to the overall sense of polish. Faces appear more expressive during cut-scenes, while the game's wildlife moves across the environments more fluidly. Effects work is equally accomplished across both platforms, with massive prehistoric valleys and forests brought to life with liberal use of volumetric lighting, particles and post-processing elements such as depth of field and object blur, which enhance combat and cut-scenes in particular.Īnimation is also improved on characters and animals compared to Far Cry 4.

far cry primal xbox 360 release date

Resolution and anti-aliasing aside, there's really not much to tell the two versions apart. Performance is excellent in Far Cry Primal, and both consoles offer up a consistently smooth gameplay experience. Again, there are minor differences here between Xbox One and PS4 - the Sony platform could well be using the same four-frame temporal sample as Far Cry 4, and again, we wouldn't be surprised to see a two-frame equivalent on Xbox One in line with the last game. This combines a smart post-process anti-aliasing technique with temporal super-sampling (effectively using data from previous frames to smooth off the current one). Once again, the overall presentation is extremely clean - and it looks as though the same HRAA technology used in its predecessor is in effect here. Owing to the advanced AA in use (plus the lack of hard edges for analysis), getting a precise lock on resolution here is difficult - but the smart money is on the same 1440x1080 set-up seen in Far Cry 4.

#Far cry primal xbox 360 release date 1080p#

However, the overriding feeling is one of commonality - there's the same full 1080p framebuffer on PS4, along with a sub-native presentation on its Xbox One equivalent.

far cry primal xbox 360 release date far cry primal xbox 360 release date

The post-processing pipeline sees greater use of volumetric lighting and effects, while performance is actually even more stable than Far Cry 4 - in itself, an impressive achievement. That said, there's still much to enjoy here. The bad news is that in terms of both graphics and gameplay, perhaps not quite enough has changed - any enhancements are a subtle evolution, as opposed to the visual overhaul you'd expect from a second generation title for the latest wave of consoles. The good news is that from a technical perspective, Far Cry Primal retains everything that impressed us so much about its predecessor: expansive environments, beautifully long draw distances, a solid lighting model and a rock-solid level of performance.






Far cry primal xbox 360 release date